This game is a personal experimental project I did. I created and programmed everything in the game. Developed in Unity 3D

About the game:

I wanted to explore the player’s perception of depth and vision by limiting what they can and can’t see. It is a first-person survival shooter that requires you to be constantly on the move and to be fully alert of your surrounding. The level is in a solid black and white colour scheme, in order to see your surroundings, you will have to switch the background/sky colour from black or white so you can see the opposite colour, which can be obstacles or enemies. The aim is to clear multiple waves of enemies to get a high score, the further you progress the harder it will become. 

How long can you survive?

Concept Art
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AI Concept
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Start menu
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In game still
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Pause menu
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Dying
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Score
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1/1

Player Review