
With this game, I have created the majority of assets and did all the programming, ranging from AI to game mechanics.
Programs Used:
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Unity 3D
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Photoshop
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C#
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3DS Max
Things I did on this project:
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Level /Game design
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Object-Oriented programming
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AI Design
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A unique inventory system that captures pictures you've taken
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Player Character
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Puzzle design and implementation
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Art
For the level design, I followed a blueprint from one of the floors of the Costa Concordia cruise ship, which I then redesigned to fit the purpose of the game. When designing the puzzles I wanted it to fit within the narrative and help boost the level of immersion. Together this help creates the tempo and flow of the game.
The game visuals is a reminiscence of the Playstation days and the gameplay to be as simple as Doom's find the key open the door.
About the game:
You play as Finley, a girl whom mysteriously woke up on a ship. You must navigate the corridors, search for clues and use your camera in order to find the keys to escape.
Your goal: RUN, SURVIVE & ESCAPE!
Clips
Main Menu


Main Menu

Atmosphere
