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With this game, I have created the majority of assets and did all the programming, ranging from AI to game mechanics. 

Programs Used:

  • Unity 3D

  • Photoshop

  • C#

  • 3DS Max

Things I did on this project:

  • Level /Game design

  • Object-Oriented programming

  • AI Design

  • A unique inventory system that captures pictures you've taken

  • Player Character

  • Puzzle design and implementation

  • Art

For the level design, I followed a blueprint from one of the floors of the Costa Concordia cruise ship, which I then redesigned to fit the purpose of the game. When designing the puzzles I wanted it to fit within the narrative and help boost the level of immersion. Together this help creates the tempo and flow of the game.

The game visuals is a reminiscence of the Playstation days and the gameplay to be as simple as Doom's find the key open the door.

About the game:

You play as Finley, a girl whom mysteriously woke up on a ship. You must navigate the corridors, search for clues and use your camera in order to find the keys to escape. 

Your goal: RUN, SURVIVE & ESCAPE!

Clips

Main Menu

Main Menu
Main Menu

Main Menu

00:14
Play Video
Atmosphere

Atmosphere

00:26
Play Video
Camera Demo

Camera Demo

00:09
Play Video

Screenshots

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